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AI Insights · Timothy · April 2024

Top 5 Fidget Toys Games on iOS in Belgium: Q1 2024

Explore the performance of the top 5 fidget toy games on iOS in Belgium for Q1 2024, including trends in downloads, revenue, and active users.

Top 5 Fidget Toys Games on iOS in Belgium: Q1 2024

In the first quarter of 2024, the top 5 fidget toy games on iOS in Belgium showed varied performance in terms of downloads, revenue, and active users. The data comes from Sensor Tower, with more insights available on their platform.

Gear Clicker from Rollic Games saw its weekly revenue peak at $25 in mid-January, before declining to lower amounts by March. Downloads were minimal throughout the quarter, with a peak of 2 downloads in the first week of January and early March. Active users decreased steadily from 3.7K in early January to around 3K by the end of March.

Automatoys by Idle Friday experienced fluctuations in weekly revenue, reaching a high of $31 in mid-January and dropping to $3 by mid-March. Downloads varied, with a notable peak of 686 in the first week of January and another increase to 259 by the end of March. Active user numbers declined from 3.7K in early January to approximately 2.1K in mid-March, before a slight recovery to 2.1K by the end of the month.

Antistress - Relaxing games from Moreno Maio had a sporadic revenue stream, peaking at $23 in early March. Downloads showed a consistent trend, starting at 159 in the first week of January and maintaining an average of around 100 weekly downloads by the end of March. Active users increased from 685 in early January to a high of 791 in mid-February, stabilizing at around 540 by the end of March.

Fidget Toys Trading: 3D Pop It by Freeplay LLC saw its weekly revenue fluctuate, with minor peaks of $5 in early January. Downloads were relatively stable, with a peak of 426 in the first week of January and another increase to 229 by the end of March. Active users showed a downward trend from 1.3K in early January to around 767 by the end of March.

Lastly, Flexy Ring from SayGames LTD had minimal revenue throughout the quarter. Downloads were sporadic, with minor peaks of 11 in the first week of January and 13 in mid-March. Active users remained relatively stable, starting at 2.2K in early January and ending at 1.9K by the end of March.

For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024